AUGMENTED REALITY
Augmented Reality (AR) is a variation of Virtual Environments (VE), or
Virtual Reality as it is more commonly called. VE technologies completely immerse
a user inside a synthetic environment. While immersed, the user cannot see the real
world around him. In contrast, AR allows the user to see the real world, with virtual
objects superimposed upon with the real world. Therefore, AR
supplements reality, rather than completely replacing it. Ideally, it would appear to
the user that the virtual and real objects coexisted in the same space, similar to the
effects achieved in the film "Who Framed Roger Rabbit?" Figure 1 shows an
example of what this might look like. It shows a real desk with a real phone. Inside
this room are also a virtual lamp and two virtual chairs. Note that the objects are
combined in 3-D, so that the virtual lamp covers the real table, and the real table
covers parts of the two virtual chairs. AR can be thought of as the "middle ground"
between VE (completely artifical) and tele-presence (completely real).
Virtual Reality as it is more commonly called. VE technologies completely immerse
a user inside a synthetic environment. While immersed, the user cannot see the real
world around him. In contrast, AR allows the user to see the real world, with virtual
objects superimposed upon with the real world. Therefore, AR
supplements reality, rather than completely replacing it. Ideally, it would appear to
the user that the virtual and real objects coexisted in the same space, similar to the
effects achieved in the film "Who Framed Roger Rabbit?" Figure 1 shows an
example of what this might look like. It shows a real desk with a real phone. Inside
this room are also a virtual lamp and two virtual chairs. Note that the objects are
combined in 3-D, so that the virtual lamp covers the real table, and the real table
covers parts of the two virtual chairs. AR can be thought of as the "middle ground"
between VE (completely artifical) and tele-presence (completely real).
The AR has a number of applications, and many
areas can benefit with the use of AR technology . This concept was 1st
used for military, industrial, and medical applications, later it was soon
applied to commercial and entertainment areas also.
Recently in 2o13 Google
Glass augmented reality glasses were introduced by Google group. These
glasses reach the Internet via connectivity device such as bluetooth ,
which connects to the wireless service on a user mobile phone. These
glasses will respond only when a user try to speak or touches
the frame or moves the head.
Today individuals
must pull out a physical map and associate what they see in the real
environment around them with
the markings on the 2–D map. The AR system can draw the map in 3-D directly
upon the user's view. The user looks at a nearby mountain and sees graphics
directly overlaid on the real environment explaining the mountain's name, how
tall it is.
One of the most
basic problems currently limiting Augmented Reality applications is the
registration problem. The objects in the real and virtual worlds must be
properly aligned with respect to each other, or the illusion that the two
worlds coexist will be compromised. More seriously, many applications demand accurate registration.
The biggest single
obstacle to building effective Augmented Reality systems is the requirement of
accurate, long-range sensors and trackers that report the locations of the user
and the surrounding objects in the environment. AR demands more from trackers
and sensors in three areas: Greater input variety and bandwidth, Higher
accuracy, Longer range.
After the basic
problems with AR are solved, the ultimate goal will be Lighting conditions, surface reflections, and
other properties must be measured automatically, in real time. More
sophisticated lighting, texturing, and shading capabilities must run at
interactive rates in future scene generators. Registration must be nearly
perfect, without manual intervention or adjustments. It took about 25 years to progress from
drawing stick figures on a screen to the photorealistic dinosaurs in
"Jurassic Park." Within another 25 years, we should be able to wear a
pair of AR glasses outdoors to see and interact with photorealistic dinosaurs
eating a tree in our backyard.
Augmented Reality
is far behind Virtual Environments in maturity. A few monitor-based
"virtual set" systems are available, but today AR systems are primarily
found in academic and industrial research laboratories.
Augmented Reality
is a relatively new field, where most of the research efforts have occurred in
the past four years. Because of the numerous challenges and unexplored avenues in
this area, AR will remain a vibrant area of research for at least the next
several years.
The AR has a number of applications, and many
areas can benefit with the use of AR technology . This concept was 1st
used for military, industrial, and medical applications, later it was soon
applied to commercial and entertainment areas also.
Recently in 2o13 Google
Glass augmented reality glasses were introduced by Google group. These
glasses reach the Internet via connectivity device such as bluetooth ,
which connects to the wireless service on a user mobile phone. These
glasses will respond only when a user try to speak or touches
the frame or moves the head.
Today individuals
must pull out a physical map and associate what they see in the real
environment around them with
the markings on the 2–D map. The AR system can draw the map in 3-D directly
upon the user's view. The user looks at a nearby mountain and sees graphics
directly overlaid on the real environment explaining the mountain's name, how
tall it is.
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